How To Play Characters Weapons Prizes
Toy with your prey. Included in base game

Doll Master

From cursed burial grounds rises this vengeful creature. The craftiest of craftsmen, with just a sliver of a soul, the Dollmaster haunts his victims with a deadly lullaby before gnawing their petrified bones into his precious children. Set down your doll traps, possess them to commit wicked deeds, and disappear into the darkness that is your permanent purgatory.

[Q] Doll Trap

After focusing for 1 second, the Doll Master places a Doll Trap on the map. A Doll Trap detects living teens up to 22 meters away by changing icon color.

A Doll Trap is selected by centering the screen on it, allowing use of Doll Possession and Doll Teleport.

If a teen walks or runs within 1.75 meters of a Doll Trap, it will become Alarmed for 6 seconds and then self-destruct. While Alarmed, the focus time required for using Powers on that Doll Trap is reduced by 50%.

Doll Traps can be placed while the Doll Master is in the Banished state.

A maximum of 5 Doll Traps can be on the map at a time. Each time a Doll Trap is disarmed or a Doll is destroyed, this number is decreased, to a minimum of 1.

Hitting teens will recover a lost Doll Trap, and suffering a Wound will reset the Doll Trap count to maximum.

Tricky

+ A Doll Trap will twitch and its icon will turn Orange when it detects a Running teen within 11 meters of it.

- The maximum number of Doll Traps that can be placed on the map simultaneously is reduced by 1.

Offspring

+ The maximum number of Doll Traps that can be placed on the map simultaneously is increased by 1.

- The distance at which Doll Traps become Alarmed is reduced by 90%.1.75 meters → 0.175 meters

Haunted

+ A Doll Trap will no longer self-destruct at the end of the Alarmed state.

Teens will be Exposed while disarming a Doll Trap and for 3 seconds after the disarm is completed.

The cooldown on Doll Possession is reduced by 25%.12 seconds → 9 seconds

- Doll Trap icons will no longer change color when teens are nearby.

Remove Trap can't be used while Doll Possession is on cooldown.

[E] Doll Possession

After focusing for 1.4 seconds, the Doll Master possesses a selected Doll Trap for up to 30 seconds.

A possessed Doll may Jump, allowing them to move forward at great speed. Jump can be performed every 8 seconds.

A possessed Doll may use Doll Possession to switch control to another Doll Trap and refresh the possession time.

While possessing a Doll, if any weapons get within 22 meters of the Doll Master a colored border will appear around the screen to alert the player.

If a possesseed Doll is destroyed by a weapon, the Doll Master will be Exposed for 13 seconds.

Doll Possession has a cooldown of 12 seconds.

Frolic

+ The total time a Doll can be possessed is increased by 25%.30 seconds → 37.5 seconds

- The focusing time required to begin possessing a Doll is increased by 50%.1.4 seconds → 2.1 seconds

Rebound

+ When a Doll becomes possessed, the Jump cooldown is set to 2 seconds.

- The amount of time a Doll can be possessed is reduced by 20%.30 seconds → 24 seconds

Double Cross

+ A possessed Doll can store 1 additional use of the Jump ability.

- A possessed Doll's base run speed is reduced by 2%.

[F] Doll Teleport

After focusing for 1 second the Doll Master instantly travels to the selected Doll Trap, destroying it in the process.

Doll Teleport has a cooldown of 60 seconds.

Outcast

Doll Teleport will no longer use a selected Doll Trap, but will instead always target the Doll Trap that is farthest away from the Doll Master.

+ Doll Teleport focusing time is reduced by 15%.1 second → 0.85 seconds

Slippery

+ A second Doll Teleport can now be performed within 4 seconds of the initial Doll Teleport before going on cooldown. If the second Doll Teleport is performed, a Doll Trap will be left behind.

- The focusing time required to Doll Teleport is increased by 25%.1 second → 1.25 seconds

Aggressive

+ If the Doll Master strikes a teen within 8 seconds of performing a Doll Teleport, the Doll Teleport cooldown is reduced to 12 seconds.

- The base Doll Teleport cooldown time is increased by 15%.60 seconds → 69 seconds

Doll Master's Perks

Ambush

Tier One3 perk points

When a Blunder occurs while a teen is crafting, that teen will be Exposed for 3 seconds.

Tier Two5 perk points

When a Blunder occurs while a teen is crafting, that teen will be Exposed for 5 seconds.

Tier Three7 perk points

When a Blunder occurs while a teen is crafting, that teen will be Exposed for 7 seconds.

Deadly Bite

Tier One5 perk points

When a teen uses a Candy Bar, you will be Alerted and they will be Exposed for 2 seconds. This can only activate every 150 seconds.

Tier Two6 perk points

When a teen uses a Candy Bar, you will be Alerted and they will be Exposed for 3.5 seconds. This can only activate every 90 seconds.

Tier Three7 perk points

When a teen uses a Candy Bar, you will be Alerted and they will be Exposed for 5 seconds. This can only activate every 30 seconds.

Hidden Agenda

Tier One4 perk points

4 seconds after a teen leaves a hiding place the aura of the hiding place will be revealed to you for 6 seconds.

Tier Two6 perk points

2 seconds after a teen leaves a hiding place the aura of the hiding place will be revealed to you for 6 seconds.

Tier Three8 perk points

After a teen leaves a hiding place the aura of the hiding place will be revealed to you for 6 seconds.

Doll Master Cosmetics

Doll Master's Movie Costumes (Unlockable)

The Dollmouth: Insomniac Complete Doll Master's Standard movies
The Dollmouth: Repossessed Complete Doll Master's Extended movies
The Dollmouth: Resurrected Complete Doll Master's Director's Cut movies

Doll Master's Store Costumes

Insomniac

? ?

Resurrected

? ?

Bloodshot

? ?

Sweet Dreams

480

Beyond Blue Bellhop

840