How To Play Characters Weapons Prizes
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Deathwire

ENTER THE EVISCERATOR! You may know it as the Bionic Butcher, a supercharged meat grinder bent on bloodshed. The Titanium Tyrant, a harbinger hailing hardware from the heart of Replitech (supercharged by Sponsor MajorVolt!). Raise your foam fingers for the lean, mean, killing machine, IT'S DEATHWIRE!

[Q] Death Drift

While in Assault Mode, focusing for 1.2 seconds will switch Deathwire to Drift Mode. Drift Mode increases Deathwire’s movement speed by 20%.

While in Drift Mode, attacking or using Death Drift for 0.66 seconds will switch Deathwire back to Assault Mode.

Death Drift cannot be used for 2 seconds after hitting a teen.

Death Drift can be used to change modes while in the Banished state.

Nitro Booster

+ After switching into Drift Mode you will move an additional 160% faster for 1.4 seconds.

- The time Death Drift can't be used after hitting a teen is increased to 10 seconds.

Homicycle

+ Decreases the focusing time required to enter Drift Mode by 40%.1.2 seconds → 0.72 seconds

- The movement speed bonus provided by Drift Mode is reduced by 25%.20% → 15%

Overdriver

+ While in Drift Mode your Voltage Vise cooldown recovers 50% faster.15 seconds → 7.5 seconds

- While in Assault Mode your Voltage Vise cooldown recovers 50% slower.15 seconds → 22.5 seconds

[E] Voltage Vise

After focusing for 0.85 seconds, Deathwire will fire an energy pulse in a cone out to 18 meters that will afflict all active teens within the area with Shocked for 2.6 seconds and Overcharged for 7 seconds.

Voltage Vise has a cooldown of 15 seconds and cannot be used for 7 seconds after hitting a Teen.

Shocked teens will be slowed and unable to perform most actions.

Overcharged teens cannot be affected by another Voltage Vise.

Up to 2 uses of Voltage Vise can be stored.

Voltage Vise cannot be used while in Drift Mode.

Sensor Spike

+ While teens are Shocked they will also be Exposed.

- The activation time of Voltage Vise is increased by 45%.0.85 seconds → 1.2 seconds

Circuit Breaker

+ When teens are Shocked they will also become Jammed for 20 seconds.

- The Overcharged status lasts an additional 1.5 seconds.7 seconds → 8.5 seconds

Chaos Coil

+ You may now store up to 3 uses of Voltage Vise at a time.

- Voltage Vise no longer affects unarmed teens.

[F] Beam Matrix

After focusing for 1.2 seconds, Deathwire will sweep a targeted area with a sensor beam. All active teens within the beam will be Exposed for 3 seconds.

Beam Matrix has a cooldown of 22 seconds and cannot be used for 10 seconds after hitting a teen.

Risk Radar

+ The time that armed teens are Exposed by Beam Matrix is increased by 30%.3 seconds → 3.9 seconds

- The time that unarmed teens are Exposed by Beam Matrix is reduced by 30%.3 seconds → 2.1 seconds

Augmented Optics

+ The area scanned by Beam Matrix is increased by 30%.

- The activation time of Beam Matrix is increased by 30%.1.2 seconds → 1.56 seconds

Terror Tracer

+ In Drift Mode your movement speed when activating Beam Matrix is increased by 250%.

- In Assault Mode your movement speed when activating Beam Matrix is reduced by 80%.

Deathwire's Perks

Revolt

Tier One4 perk points

Your Scream shockwave range is increased by 12%.

Tier Two8 perk points

Your Scream shockwave range is increased by 24%.

Tier Three12 perk points

Your Scream shockwave range is increased by 36%.

Demoralize

Tier One5 perk points

When you Knockdown or Kill a teen, all other active teens will become Jammed for the next 6 seconds.

This perk can only activate once every 80 seconds.

Tier Two8 perk points

When you Knockdown or Kill a teen, all other active teens will become Jammed for the next 9 seconds.

This perk can only activate once every 80 seconds.

Tier Three11 perk points

When you Knockdown or Kill a teen, all other active teens will become Jammed for the next 12 seconds.

This perk can only activate once every 80 seconds.

Gutter Punch

Tier One4 perk points

When you injure a teen which is carrying a Pickup, they will drop it on the ground.

This perk can only activate once every 400 seconds.

Tier Two6 perk points

When you injure a teen which is carrying a Pickup, they will drop it on the ground.

This perk can only activate once every 250 seconds.

Tier Three8 perk points

When you injure a teen which is carrying a Pickup, they will drop it on the ground.

Deathwire Cosmetics

Deathwire's Movie Costumes (Unlockable)

Deathwire's Store Costumes