Deathwire
ENTER THE EVISCERATOR! You may know it as the Bionic Butcher, a supercharged meat grinder bent on bloodshed. The Titanium Tyrant, a harbinger hailing hardware from the heart of Replitech (supercharged by Sponsor MajorVolt!). Raise your foam fingers for the lean, mean, killing machine, IT'S DEATHWIRE!
[Q] Death Drift
While in Assault Mode, focusing for 1.2 seconds will switch Deathwire to Drift Mode. Drift Mode increases Deathwire’s movement speed by 20%.
While in Drift Mode, attacking or using Death Drift for 0.66 seconds will switch Deathwire back to Assault Mode.
Death Drift cannot be used for 2 seconds after hitting a teen.
Death Drift can be used to change modes while in the Banished state.
Nitro Booster
+ After switching into Drift Mode you will move an additional 160% faster for 1.4 seconds.
- The time Death Drift can't be used after hitting a teen is increased to 10 seconds.
Homicycle
+ Decreases the focusing time required to enter Drift Mode by 40%.1.2 seconds → 0.72 seconds
- The movement speed bonus provided by Drift Mode is reduced by 25%.20% → 15%
Overdriver
+ While in Drift Mode your Voltage Vise cooldown recovers 50% faster.15 seconds → 7.5 seconds
- While in Assault Mode your Voltage Vise cooldown recovers 50% slower.15 seconds → 22.5 seconds
[E] Voltage Vise
After focusing for 0.85 seconds, Deathwire will fire an energy pulse in a cone out to 18 meters that will afflict all active teens within the area with Shocked for 2.6 seconds and Overcharged for 7 seconds.
Voltage Vise has a cooldown of 15 seconds and cannot be used for 7 seconds after hitting a Teen.
Shocked teens will be slowed and unable to perform most actions.
Overcharged teens cannot be affected by another Voltage Vise.
Up to 2 uses of Voltage Vise can be stored.
Voltage Vise cannot be used while in Drift Mode.
Sensor Spike
+ While teens are Shocked they will also be Exposed.
- The activation time of Voltage Vise is increased by 45%.0.85 seconds → 1.2 seconds
Circuit Breaker
+ When teens are Shocked they will also become Jammed for 20 seconds.
- The Overcharged status lasts an additional 1.5 seconds.7 seconds → 8.5 seconds
Chaos Coil
+ You may now store up to 3 uses of Voltage Vise at a time.
- Voltage Vise no longer affects unarmed teens.
[F] Beam Matrix
After focusing for 1.2 seconds, Deathwire will sweep a targeted area with a sensor beam. All active teens within the beam will be Exposed for 3 seconds.
Beam Matrix has a cooldown of 22 seconds and cannot be used for 10 seconds after hitting a teen.
Risk Radar
+ The time that armed teens are Exposed by Beam Matrix is increased by 30%.3 seconds → 3.9 seconds
- The time that unarmed teens are Exposed by Beam Matrix is reduced by 30%.3 seconds → 2.1 seconds
Augmented Optics
+ The area scanned by Beam Matrix is increased by 30%.
- The activation time of Beam Matrix is increased by 30%.1.2 seconds → 1.56 seconds
Terror Tracer
+ In Drift Mode your movement speed when activating Beam Matrix is increased by 250%.
- In Assault Mode your movement speed when activating Beam Matrix is reduced by 80%.
Deathwire's Perks
Revolt
Your Scream shockwave range is increased by 12%.
Your Scream shockwave range is increased by 24%.
Your Scream shockwave range is increased by 36%.
Demoralize
When you Knockdown or Kill a teen, all other active teens will become Jammed for the next 6 seconds.
This perk can only activate once every 80 seconds.
When you Knockdown or Kill a teen, all other active teens will become Jammed for the next 9 seconds.
This perk can only activate once every 80 seconds.
When you Knockdown or Kill a teen, all other active teens will become Jammed for the next 12 seconds.
This perk can only activate once every 80 seconds.
Gutter Punch
When you injure a teen which is carrying a Pickup, they will drop it on the ground.
This perk can only activate once every 400 seconds.
When you injure a teen which is carrying a Pickup, they will drop it on the ground.
This perk can only activate once every 250 seconds.
When you injure a teen which is carrying a Pickup, they will drop it on the ground.