Strike fear into the heart of your enemy with this mythical and maniacal creature. Terrorize teens with a relentless Hunt, Berserk speed, and a devastating Howl. Ferocious and feral, no full moon is needed to feel this ancient wrath.
After focusing for 0.8 seconds, the Werewolf enters a Berserk state that increases their run, lunge and vault speed by 24% and their movement speed while recovering from a missed attack by 14% for 12 seconds.
During Berserk the distance at which the Tension Track can be heard by teens is increased by 5%.
Berserk has a cooldown of 24 seconds and cannot be used for 3 seconds after hitting a teen.
+ The Berserk duration is increased by 35%.11 seconds → 14.85 seconds
- The speed boost gained from Berserk is reduced by 30%.24% → 16.8%
+ If an active Berserk expires without the Werewolf hitting a teen or being struck by a weapon, the cooldown is immediately reduced to 2.5 seconds.
- An active Berserk will cancel when Howl or Hunt are used, and using Berserk will cancel an active Hunt.
+ When you knockdown a teen while Berserk is active, it remains active and changes its remaining duration to 9.5 seconds.
- The cooldown of Berserk is increased by 20%.24 seconds → 28.8 seconds
After focusing for 1 second, the Werewolf lets out a terrifying Howl, causing all living teens within 30 meters to Cower in fear. Cowering teens are unable to attack or perform most actions for 8.5 seconds.
Howl has a cooldown of 28 seconds.
+ Howl cooldown is reduced by 15%.28 seconds → 23.8 seconds
- The maximum range of Howl is reduced by 10%.30 meters → 27 meters
+ Howl also Deafens teens for 4.5 seconds.
- The cooldown of Howl is increased by 20%.28 seconds → 33.6 seconds
+ For 1.5 seconds after escaping taking damage from a weapon Howl has 80% reduced focusing time.1 second → 0.2 seconds
- The focus time of Howl is increased by 30%.1 second → 1.3 seconds
After focusing for 1.5 seconds, the Werewolf enters a Hunting state for 25 seconds. While in this state they will be able to detect the presence of any living teens up to 24 meters away via a Heartbeat sound that increases in frequency the closer teens are.
Hunt has a cooldown of 55 seconds.
+ When Hunting, the range at which teens can be detected in increased by 25%.24 meters → 30 meters
-- When Hunting, the frequency response of the Heartbeat sound when teens are nearby is reduced by 25%.
+ The duration of Hunting depletes 40% slower while no teens are detected.
- The duration of Hunting depletes 30% faster while teens are detected.
+ Hunting will no longer detect teens that are Prone.
- Whenever you Knockdown a teen, Hunt cannot be used for the next 22 seconds.
Recover from a missed attack 13% faster.
Recover from a missed attack 26% faster.
Recover from a missed attack 39% faster.
Teens affected by the monster's Scream are Disrupted for 12% longer.
Teens affected by the monster's Scream are Disrupted for 24% longer.
Teens affected by the monster's Scream are Disrupted for 36% longer.
When any Prone teen within 20 meters of you is moving they will be Exposed.
When any Prone teen within 20 meters of you is moving or controlling a Spectral they will be Exposed.
Any Prone teens within 28 meters of you are Exposed.
Werewolf's Movie Costumes (Unlockable)
Werewolf's Store Costumes