From the secret depths of the Replicorp facility, unleash the experimental W.A.R.T. (Weaponized Amphibious Replicant Technology). Wreak havoc on humanity with this chimera's violent Leap, track prey with a super Echo, and withstand attack in Acid Armor. Designed to kill. Evolved to eradicate.
After focusing for 0.7 seconds, the W.A.R.T will leap forward at great speed. The force of the landing will create a Shockwave that causes all teens within 6 meters of the W.A.R.T to be Staggered, slowing their movement speed for 1 second.
Leap has a cooldown of 7 seconds.
+ The Leap's shockwave radius is increased by 25% and the Stagger effect duration by 10%.6 meters → 7.5 meters
- The cooldown of Leap is increased by 35%.7 seconds → 9.45 seconds
+ The speed of the Leap when not taking weapon damage is increased by 24%.
- The focusing time of the Leap is increased by 35%.0.7 seconds → 0.945 seconds
+ The Leap base cooldown is reduced by 25%.7 seconds → 4.75 seconds
- The Leap will no longer create a Shockwave after landing.
[E] Acid Armor
After focusing for 1.5 seconds the W.A.R.T will cover themselves with protective acid, gaining the Armored status. This will shield the W.A.R.T from damage for up to 12 seconds or until shattered by a weapon strike.
If the Armor is shattered, the W.A.R.T will Flinch, unable to perform most actions for 1 second.
Acid Armor has a cooldown of 32 seconds.
+ The Acid Armor's base cooldown is reduced by 15%.32 seconds → 27.2 seconds
- If Acid Armor is shattered by a weapon all of the W.A.R.T's abilities are placed on cooldown.
+ The base speed at which the W.A.R.T can move while Armored and not taking damage is increased by 5%.
- The activation time of Acid Armor is increased by 20%.1.5 seconds → 1.8 seconds
+ The base amount of Life loss inflicted when a teen is hit while W.A.R.T is Armored is increased by 8%.
- Acid Armor prevents the use of Leap for 3 seconds.
After focusing for 1.8 seconds, the W.A.R.T will emit a resonating pulse across the entire map. 2.5 seconds later, an Afterimage of all active teens at the time Echolocation was used will be shown to the W.A.R.T for 8.5 seconds.
Echolocation has a cooldown of 35 seconds.
+ When Echolocation is used, the Afterimages of armed teens will appear in a different color than unarmed teens.
- Echolocation's base cooldown is increased by 25%.35 seconds → 43.75 seconds
+ When Echolocation is used, a trail of Afterimages that trace the movement of teens for the next 1.2 seconds will be created instead of a single Afterimage.
- The focusing time to use Echolocation is increased by 33%.1.8 seconds → 2.4 seconds
+ When Echolocation is used, the teens are now affected by the Deafened status for 4.5 seconds.
- If the W.A.R.T has Acid Armor active when the Echolocation Power is used, the Acid Armor is cancelled. Acid Armor cannot be used for 4.5 seconds after Echolocation.
Fuel your Rage 15% faster when Feasting.
Fuel your Rage 30% faster when Feasting.
Fuel your Rage 45% faster when Feasting.
When an active teen more than 28 meters from you gets within 10 meters of 2 other active teens, you will be alerted and these teens will be Exposed for 4 seconds. This can only activate once every 120 seconds.
When an active teen more than 28 meters from you gets within 10 meters of 2 other active teens, you will be alerted and these teens will be Exposed for 4 seconds. This can only activate once every 90 seconds.
When an active teen more than 28 meters from you gets within 10 meters of 2 other active teens, you will be alerted and these teens will be Exposed for 4 seconds. This can only activate once every 60 seconds.
Increases the Life loss inflicted when teens are Injured by your Basic Attack by 4%.
Increases the Life loss inflicted when teens are Injured by your Basic Attack by 8%.
Increases the Life loss inflicted when teens are Injured by your Basic Attack by 12%.
W.A.R.T.'s Movie Costumes (Unlockable)
W.A.R.T.'s Store Costumes