How To Play Characters Weapons Prizes
Evolution is unstoppable. Included in base game

W.A.R.T.

From the secret depths of the Replicorp facility, unleash the experimental W.A.R.T. (Weaponized Amphibious Replicant Technology). Wreak havoc on humanity with this chimera's violent Leap, track prey with a super Echo, and withstand attack in Acid Armor. Designed to kill. Evolved to eradicate.

[Q] Leap

After focusing for 0.7 seconds, the W.A.R.T will leap forward at great speed. The force of the landing will create a Shockwave that causes all teens within 6 meters of the W.A.R.T to be Staggered, slowing their movement speed for 1 second.

Leap has a cooldown of 7 seconds.

Bombshell

+ The Leap's shockwave radius is increased by 25% and the Stagger effect duration by 10%.6 meters → 7.5 meters

- The cooldown of Leap is increased by 35%.7 seconds → 9.45 seconds

Throttle

+ The speed of the Leap when not taking weapon damage is increased by 24%.

- The focusing time of the Leap is increased by 35%.0.7 seconds → 0.945 seconds

Kinetic

+ The Leap base cooldown is reduced by 25%.7 seconds → 4.75 seconds

- The Leap will no longer create a Shockwave after landing.

[E] Acid Armor

After focusing for 1.5 seconds the W.A.R.T will cover themselves with protective acid, gaining the Armored status. This will shield the W.A.R.T from damage for up to 12 seconds or until shattered by a weapon strike.

If the Armor is shattered, the W.A.R.T will Flinch, unable to perform most actions for 1 second.

Acid Armor has a cooldown of 32 seconds.

Immune

+ The Acid Armor's base cooldown is reduced by 15%.32 seconds → 27.2 seconds

- If Acid Armor is shattered by a weapon all of the W.A.R.T's abilities are placed on cooldown.

Fluid

+ The base speed at which the W.A.R.T can move while Armored and not taking damage is increased by 5%.

- The activation time of Acid Armor is increased by 20%.1.5 seconds → 1.8 seconds

Toxic

+ The base amount of Life loss inflicted when a teen is hit while W.A.R.T is Armored is increased by 8%.

- Acid Armor prevents the use of Leap for 3 seconds.

[F] Echolocation

After focusing for 1.8 seconds, the W.A.R.T will emit a resonating pulse across the entire map. 2.5 seconds later, an Afterimage of all active teens at the time Echolocation was used will be shown to the W.A.R.T for 8.5 seconds.

Echolocation has a cooldown of 35 seconds.

Detect

+ When Echolocation is used, the Afterimages of armed teens will appear in a different color than unarmed teens.

- Echolocation's base cooldown is increased by 25%.35 seconds → 43.75 seconds

Mimic

+ When Echolocation is used, a trail of Afterimages that trace the movement of teens for the next 1.2 seconds will be created instead of a single Afterimage.

- The focusing time to use Echolocation is increased by 33%.1.8 seconds → 2.4 seconds

Deafen

+ When Echolocation is used, the teens are now affected by the Deafened status for 4.5 seconds.

- If the W.A.R.T has Acid Armor active when the Echolocation Power is used, the Acid Armor is cancelled. Acid Armor cannot be used for 4.5 seconds after Echolocation.

W.A.R.T.'s Perks

All Consuming

Tier One3 perk points

Fuel your Rage 15% faster when Feasting.

Tier Two6 perk points

Fuel your Rage 30% faster when Feasting.

Tier Three9 perk points

Fuel your Rage 45% faster when Feasting.

Easy Target

Tier One8 perk points

When an active teen more than 28 meters from you gets within 10 meters of 2 other active teens, you will be alerted and these teens will be Exposed for 4 seconds. This can only activate once every 120 seconds.

Tier Two10 perk points

When an active teen more than 28 meters from you gets within 10 meters of 2 other active teens, you will be alerted and these teens will be Exposed for 4 seconds. This can only activate once every 90 seconds.

Tier Three12 perk points

When an active teen more than 28 meters from you gets within 10 meters of 2 other active teens, you will be alerted and these teens will be Exposed for 4 seconds. This can only activate once every 60 seconds.

Lethal Weapon

Tier One4 perk points

Increases the Life loss inflicted when teens are Injured by your Basic Attack by 4%.

Tier Two8 perk points

Increases the Life loss inflicted when teens are Injured by your Basic Attack by 8%.

Tier Three12 perk points

Increases the Life loss inflicted when teens are Injured by your Basic Attack by 12%.

W.A.R.T. Cosmetics

W.A.R.T.'s Movie Costumes (Unlockable)

Armored Complete W.A.R.T's Standard movies
Militant Complete W.A.R.T's Extended movies
Veteran Complete W.A.R.T's Director's Cut movies

W.A.R.T.'s Store Costumes

Captain

? ?

Militant

1200

Veteran

? ?